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Curving objects using Pucker and Bloat


    The Pucker & Bloat command curves objects inward and outward from their anchor points.

    You can apply the Pucker & Bloat command as a filter or as an effect (see Using effects.)

To bloat or pucker an object:

  1. Do one of the following:
    • To apply the command as a filter, select the object to pucker or bloat. Then choose Filter > Distort > Pucker & Bloat.
    • To apply the command as an effect, select an object or group in the artwork, or target an item in the Layers palette. (For more information on targeting, see Changing the appearance of artwork using the Layers palette.) Then choose Effect > Distort & Transform > Pucker & Bloat.
  2. Drag the slider toward Pucker to curve the object inward from its anchor points and move the anchor points outward; drag the slider toward Bloat to curve the object outward from its anchor points and move the anchor points inward. You can also enter a value, from -200% to 200%, in the Percentage text box.
  3. To preview the effect before you apply it, select Preview, and click OK.

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